If you’ve spent any time on the Automaton front, you already know that Scout Striders are one of the most annoying common enemies the bots throw at you. They aren't massive tanks, but they show up in pairs and squads constantly, and their heavy front shields will eat light armor-penetrating bullets all day. While the classic advice is to just run around to their backside and shoot the exposed pilot, doing that in the middle of a chaotic firefight can totally ruin your momentum and get you killed. If you want to keep moving and clear them out quickly, you need to know how to deal with them head-on. Here is a breakdown of the fastest, most effective ways to drop Scout Striders from any angle. If you are facing a standard Scout Strider head-on and don't want to waste explosive ammo, stop shooting at the main armor shield. Instead, aim lower. The "Pelvis" / Hip Joint: The absolute fastest non-explosive kill comes from targeting the upper leg axle where the legs connect to the main chassis. If you break the joint, the whole walker collapses instantly. Support Weapons: A single well-placed shot from the Anti-Materiel Rifle (AMR) or a brief, continuous beam from the Laser Cannon focused on this leg joint will snap it immediately. Primary Options: You don't always need a support weapon. Medium-penetrating primary weapons like the Diligence Counter Sniper or the JAR-5 Dominator work beautifully here. A few focused shots to the hip joint or groin area will either snap the leg or stagger the pilot right out of the seat. Explosive weaponry is the laziest and most effective answer to a Scout Strider. Because of how explosive splash mechanics work in Helldivers 2, the blast radius bypasses the front shield entirely and kills the fragile bot pilot sitting in the back. Autocannon & Eruptor: A single shot from the AC-8 Autocannon or the Eruptor bolt-action rifle anywhere on the front chassis results in an instant kill. Grenades and Grenade Pistols: If you are running a light-penetrating primary weapon, just toss a G-16 Impact Grenade or fire a shot from your Grenade Pistol directly at their feet or front shield. It blows them apart instantly with zero aiming required. When you are playing with a coordinated squad, you don't need to burn your valuable anti-armor or explosive ammunition on these guys. Because Scout Striders turn incredibly slowly, they are incredibly vulnerable to basic teamwork. Have one player draw the Strider's attention while a teammate walks around to the side or back. From there, a single shot from literally any weapon in the game—even basic light-penetrating pistols—to the exposed robotic pilot will take it down. Once you bump the difficulty up to higher tiers, the Automatons start deploying Reinforced Scout Striders (often called Rocket Striders). These are an entirely different beast. The cabin is fully enclosed, meaning there is no exposed pilot in the back to shoot, and the legs are significantly tankier. Fortunately, they have a massive design flaw: the large missile racks attached to their sides. If you see a Rocket Strider, completely ignore its armor and shoot the un-fired rockets clinging to its flanks. You can use pretty much any primary weapon to do this. A few hits to their own payload will detonate the ammunition, instantly obliterating the entire machine in a satisfying explosion. If you’ve spent any time on the Automaton front, you already know that Scout Striders are one of the most annoying common enemies the bots throw at you. They aren't massive tanks, but they show up in pairs and squads constantly, and their heavy front shields will eat light armor-penetrating bullets all day. While the classic advice is to just run around to their backside and shoot the exposed pilot, doing that in the middle of a chaotic firefight can totally ruin your momentum and get you killed. If you want to keep moving and clear them out quickly, you need to know how to deal with them head-on. Here is a breakdown of the fastest, most effective ways to drop Scout Striders from any angle. If you are facing a standard Scout Strider head-on and don't want to waste explosive ammo, stop shooting at the main armor shield. Instead, aim lower. The "Pelvis" / Hip Joint: The absolute fastest non-explosive kill comes from targeting the upper leg axle where the legs connect to the main chassis. If you break the joint, the whole walker collapses instantly. Support Weapons: A single well-placed shot from the Anti-Materiel Rifle (AMR) or a brief, continuous beam from the Laser Cannon focused on this leg joint will snap it immediately. Primary Options: You don't always need a support weapon. Medium-penetrating primary weapons like the Diligence Counter Sniper or the JAR-5 Dominator work beautifully here. A few focused shots to the hip joint or groin area will either snap the leg or stagger the pilot right out of the seat. Explosive weaponry is the laziest and most effective answer to a Scout Strider. Because of how explosive splash mechanics work in Helldivers 2, the blast radius bypasses the front shield entirely and kills the fragile bot pilot sitting in the back. Autocannon & Eruptor: A single shot from the AC-8 Autocannon or the Eruptor bolt-action rifle anywhere on the front chassis results in an instant kill. Grenades and Grenade Pistols: If you are running a light-penetrating primary weapon, just toss a G-16 Impact Grenade or fire a shot from your Grenade Pistol directly at their feet or front shield. It blows them apart instantly with zero aiming required. When you are playing with a coordinated squad, you don't need to burn your valuable anti-armor or explosive ammunition on these guys. Because Scout Striders turn incredibly slowly, they are incredibly vulnerable to basic teamwork. Have one player draw the Strider's attention while a teammate walks around to the side or back. From there, a single shot from literally any weapon in the game—even basic light-penetrating pistols—to the exposed robotic pilot will take it down. Once you bump the difficulty up to higher tiers, the Automatons start deploying Reinforced Scout Striders (often called Rocket Striders). These are an entirely different beast. The cabin is fully enclosed, meaning there is no exposed pilot in the back to shoot, and the legs are significantly tankier. Fortunately, they have a massive design flaw: the large missile racks attached to their sides. If you see a Rocket Strider, completely ignore its armor and shoot the un-fired rockets clinging to its flanks. You can use pretty much any primary weapon to do this. A few hits to their own payload will detonate the ammunition, instantly obliterating the entire machine in a satisfying explosion.Helldivers 2 Guide: Fastest Ways to Eliminate Scout Striders
The Ultimate Weak Spot: The Leg Joints
Explosive Shortcuts
Flanking Tactics (The Zero-Ammo Method)
Advanced Variant: High-Level Rocket Striders
The Ultimate Weak Spot: The Leg Joints
Explosive Shortcuts
Flanking Tactics (The Zero-Ammo Method)
Advanced Variant: High-Level Rocket Striders